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August 30 Windows Live Messenger 2009 Beta SCREEN SHOTS Windows Live Messenger 9 - Beta Build.14.0.3921.717 INFO WRITE 30TH AUGUST 2008 FROM DAVID PAUL LOWERWindows Live Messenger 2009 Beta
SCREEN SHOTS
Windows Live Messenger 9 - Beta Build.14.0.3921.717
INFO WRITE 30TH AUGUST 2008 FROM DAVID PAUL LOWER
ALL LINKS OPEN IN A NEW WINDOW
A new Beta build of the next iteration of Windows Live Messenger has been leaked and is available for download. Windows Live Messenger 9.0 initially debuted into Beta at the end of 2007, alongside the final release of version 8.5. Back in November of the past year,Microsft limited Windows Live Messenger 9.0 Beta grew to unexpected proportions as the bits for the instant messaging client were leaked and made available for download from third-party sources. Almost nine months later, the Beta bits for the latest development milestone of Windows Live Messenger 9.0 have been leaked and are yet again up for grabs outside of the Redmond company's limited pool of testers.
Named Build 14.0.3921.717, the Beta version of the instant messaging client comes to the table with a new label, namely Windows Live Messenger 2009. The successor of Windows Live Messenger 8.5, the last gold version of the IM client finalized in November 2007, is a Milestone 1 release, synchronized with the additional services and products collectively developed as the Windows Live Wave 3. Microsoft indicated that the next update to Windows Live, including to the instant messaging client, will be implemented by the end of 2008.
On the surface, Windows Live Messenger 9.0 (2009) Beta Build 14.0.3921.717 sports a new graphical user interface, signaling an intimate connection with the UX of the entire Windows Live suite of products and services. However, at this point in time, the IM client is still far from finalization and in this context, the UI redesign is just a taste of the evolution still in store until the code will go gold. In addition, Build 14.0.3921.717 sports features such as Favorite Contacts, Groups, and new photo sharing capabilities. The 14.0.3921.717 development milestone is nothing more than a Beta of Windows Live Messenger 2009, and at the M1 stage, Microsoft has yet to deliver a feature-complete release. In this context the Redmond company will continue to hammer away at the instant messaging client both in terms of the user interface and the under-the-hood features. In addition, the software giant is sending out all the right signals that it is gearing up for a broader Beta testing milestone, one that will be opened to the general public. (via KeepingItReal) But has this is a Beta Version For Testing Only You May Want To Stay With The Latest Version has of to of write up of this blog latest version has of 1st sepember 2008 is Windows Live Messenger 8.5 is available for download here. TO TEST THIS BETA VERSION CLICK THE LINK BELOW
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FULL SCREEN ON THE DESKTOP SCREENSHOTS MANY SCREENSHOTS IN ALL THE STANDARD COLOURS
These Are My Images Of My Windows Live Messenger 9 Beta Build.14.0.3921.717 On My Test Pc i Uploaded
TAKE A LOOK MORE OF MY SCREENSHOTS ON THE DESKTOP
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Size: 19Mb 724Kb TWEAK WINDOWS LIVE MESENGER
DOWNLOAD FREE SOFTWARE TO TWEAK WINDOWS LIVE MESSENGER & YAHOO MESSENGER
Windows 7 Performance Pillars INFO WRITE 30TH AUGUST 2008 FROM DAVID PAUL LOWERWindows 7 Performance Pillars
INFO WRITE 30TH AUGUST 2008 FROM DAVID PAUL LOWER Attempting to avoid the rather sluggish experience that has become inherently associated with Windows Vista RTM, Microsoft promised, through the voice of Steven Sinofsky, that Windows 7 would not set a single “bit” out of Redmond until it would meet a set of performance criteria.
The Senior Vice President, Windows and Windows Live Engineering Group, is determined to have the next iteration of the Windows client rise up to the new performance standards as early as the first Beta, but especially with the gold version.
“Performance, as absolute and measurable as it might seem, also has a lot of subtlety. There are many elements and many tradeoffs involved in achieving performance that meets everyone’s expectations. We know that even meeting expectations, folks will want even more out of their Windows PCs (and that’s expected). We’ve re-dedicated ourselves to work in this area in Windows 7 (and IE 8). This is a major initiative across each of our feature teams as well as the primary mission of one of our feature teams (Fundamentals),” Sinofsky stated. The very subtlety of performance depends on a variety of factors, as Sinofsky indicated. And in this context, making Windows 7 fly will require optimizations across theoperating system, with emphasis placed on memory,CPU, disk I/O, boot, shutdown, standby/resume, base system and disk footprint.
“How much memory a given scenario allocates during a run. As you know, there is a classic tradeoff in time v. space in computer science and we’re not exempt. We see this tradeoff quite a bit in caches where you can use more memory (or disk space) in order to improve performance or to avoid re-computing something,” Sinofsky said. Vista was by all counts a RAM hog. The current version of Windows can swallow every last piece of RAM, and still appear hungry for more. At the same time, Microsoft failed to make Vista faster than Windows XP on similar system configurations. In this respect, processor utilization is also an item worth considering. As hardware evolves and CPUs with multiple cores become the standard, there will simply be an increasing amount of horsepower for Windows 7 to use. However, Microsoft is tweaking the operating system in order to reduce utilization and power consumption as much as possible. “Disk I/O - while hard drives have improved substantially in performance we still must do everything we can do minimize the amount that Windows itself does in terms of reading and writing to disk (including paging of course). This is an area receiving special attention for Windows 7 with the advent of solid state storage devices that have dramatically different “characteristics”,” Sinofsky added. At the same time, Windows 7 will sport faster boot, shutdown, and standby/resume times. The Redmond company is focusing greatly on making Vista's successor as fast as possible in these areas, where Windows has traditionally suffered greatly. The Windows 7 base system is also analyzed and in the process of being optimized. In this context, the Redmond company is working to tune up the amount of resources used by the base system, before any of the third-party software is loaded. However, Sinofsky stated that componentizing the base system into on-demand pieces might be a move that would eventually end up hurting performance rather than helping it. “Disk footprint – while not directly related to runtime performance, many folks see the footprint of the OS as indicative of the perceived performance. We have some specific goals around this metric and will dive into the details soon as well. We’ll also take some time to explain WindowsWinSxS as it is often the subject of much discussion on technet and msdn! Here rather than runtime tradeoffs we see convenience tradeoffs for things like on disk device drivers, assistance content, optional Windows components, as well as diagnostics and logging information,” Sinofsky explained. TeraCopy 2.0 Beta 4a INFO & DOWNLOAD INFO WRITE 30TH AUGUST 2008 FROM DAVID PAUL LOWERTeraCopy 2.0 Beta 4a INFO & DOWNLOAD
INFO WRITE 30TH AUGUST 2008 FROM DAVID PAUL LOWER TeraCopy is a compact program designed to copy and move files at the maximum possible speed, also providing you with a lot of features.
It uses dynamically adjusted buffers to reduce seek times. Asynchronous copy speeds up file transfer between two physical hard drives. Pause and resume file transfers. In case of copy error, it will try several times and in the worse case just skips the file, not terminating the entire transfer. It can completely replace Explorer copy and move functions, allowing you work with files as usual.
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August 29 Microsoft makes Internet Explorer 8 Beta2 Videos INFO WRITE 29TH AUGUST 2008 FROM DAVID PAUL LOWERMicrosoft makes Internet Explorer 8 Beta2 Videos
Also
Microsoft Download Link For Internet Explorer 8 Beta2
INFO WRITE 29TH AUGUST 2008 FROM DAVID PAUL LOWER
![]() Try some of the cool things that are in IE8 Beta2. One of these things are the accelerators that you can install. What this means is you could highlight some text on a page and get a little icon appear in the page giving you some options for that highlighted text:
VIDEO 1
Video parody of a classical documentary on the subject of “slicing” which serves as a analogy for WebSlices. Even features “awesomeness of samurai words
VIDEO 2
The Internet Explorer 8 Beta2 is definitely on a roll with this second beta.
THESE ARE TWO OF THE VIDEOS MICROSOFT HAVE PUT OUT THERE WHICH RELATE TO
Microsoft Internet Explorer 8 Beta 2 Is currently available in several languages
Evolution of the taskbar in Windows 7 - “Superbar” << ITS CALLED NOW INFO WRITE 29TH AUGUST 2008 FROM DAVID PAUL LOWEREvolution of the taskbar in Windows 7 - “Superbar” << ITS CALLED NOW
DAVID PAUL LOWER SAY'S > AN UPDATE TO THE VIDEO BELOW IN THIS BLOG I POSTED I THIS SITE
INFO WRITE 29TH AUGUST 2008 FROM DAVID PAUL LOWER
![]() Some of you with a sharp eye might have noticed something very interesting on-screen during the Windows 7 multi-touch demonstration at the D6 conference yesterday. If you did, you might be curious to understand what you saw. If you didn’t, read on anyway. Update: The new taskbar is superficially called the “Superbar”.
The picture above comes from the video feed of Julie Larson Green’s (Vice President of Windows Experience Program Management) demo of the multi-touch picture browser demo app. The quality is a little rough, but you can easily notice a few things that are different.
The first being the taskbar is higher than usual, but not as big as double-height. If I were to guess, I’d say its somewhere around 1.75x-high. In the left corner, the Windows orb remains wedged “on top” of the taskbar - sticking its head out a little - instead of in the center like it is today in Vista. The taskbar also appears ‘divided’ into sections by variations in the color (dark, gray, lighter) to indicate the different areas. Speaking of which, if you look at the far right corner, you’d notice that the tray (icons & clock) is not touching the edge of the screen, and there’s a small lighter gap. I have no explanation for this, but is well worth keeping an eye on.
Keeping the focus on the right, the tray is also different. The icons sit in the middle of the taskbar, instead of wrapping in two-lines like it does today, whilst the date now wraps on two lines instead of three. This clearly indicates this taskbar cannot accommodate three lines of text. Most obviously the quick launch icons are now larger in size, but the icon besides it is not a quick launch icon instead an application. I’ve been told this particular Windows 7 build has rendering issues which is why there’s no label or text next to the icon, but there should have been. Now you would probably be wondering why I just spent so much effort writing about a taskbar, and the answer is because this is what Windows 7 is about. They’re going to take existing interface elements like the taskbar and give them a new coat of paint with some sparkles. Different enough so you notice them, like Walt Mossberg did.
During the demonstration (5:25) Walt asks “I can’t help noticing that the taskbar doesn’t look like the taskbar?” Julie responds with, “It’s something we’re working on Windows 7 and I’m not suppose to talk about it now today.” Shutdown. Update: Guess those Windows “Start Menu” surveys weren’t all flash and no substance. Windows 7 -- Approach to System Performance INFO WRITE 29TH AUGUST 2008 FROM DAVID PAUL LOWERWindows 7 -- Approach to System Performance
INFO WRITE 29TH AUGUST 2008 FROM DAVID PAUL LOWER
Windows 7 -- Approach to System Performance
Many folks have commented and written email about the topic of performance of Windows. The dialog has been wide ranging—folks consistently want performance to improve (of course). As with many topics we will discuss, performance, as absolute and measurable as it might seem, also has a lot of subtlety. There are many elements and many tradeoffs involved in achieving performance that meets everyone’s expectations. We know that even meeting expectations, folks will want even more out of their Windows PCs (and that’s expected). We’ve re-dedicated ourselves to work in this area in Windows 7 (and IE 8). This is a major initiative across each of our feature teams as well as the primary mission of one of our feature teams (Fundamentals). For this post, I just wanted to frame the discussion as we dig into the topic of performance in subsequent posts. Folks might find this post on IE8 performance relevant along with the beta 2 release of IE 8.
Performance is made up of many different elements. We could be talking about response time to a specific request. It might mean how much RAM is “typical” or what CPU customers need. We could be talking about the clock time to launch a program. It could mean boot or standby/resume. It could mean watching CPU activity or disk I/O activity (or lack disk activity). It could mean battery life. It might even mean something as mundane as typical disk footprint after installation. All of these are measures of performance. All of these are systematically tracked during the course of development. We track performance by running a known set of scenarios (there are thousands of these) and developers can run specific scenarios based on exercising more depth or breadth. The following represent some (this is just a partial list) of the metrics we are tracking and while developing Windows 7:
We have criteria that we apply at the end of our milestones and before we go to beta and we won’t ship without broadly meeting these criteria. Sometimes these criteria are micro-benchmarks (page faults, processor utilization, working set, gamer frame rates) and other times they are more scenario based and measure time to complete a task (clock time, mouse clicks). We do these measurements on a variety of hardware platforms (32-bit or 64-bit; 1, 2, 4GB of RAM; 5400 to 7200 RPM or solid-state disks; a variety of processors, etc.) Because of the inherent tradeoffs in some architectural approaches, we often introduce conditional code that depends on the type of hardware on which Windows is running.
On the one hand, performance should be straight forward—use less, do less, have less. As long as you have less of everything performance should improve. At the extreme that is certainly the case. But as we have seen from the comments, one person’s must-have is another person’s must-not-have. We see this a lot with what some on have called “eye candy”—we get many requests to make the base user interface “more fun” with animations and graphics (“like those found on competing products”) while at the same time some say “get rid of graphics and go back to Windows 2000”. Windows is enormously flexible and provides many ways to tune the experience. We heard lots on this forum about providing specific versions of Windows customized for different audiences, while we also heard quite a bit about the need to reduce the number of versions of Windows. However, there are limits to what we can provide and at the same time provide a reliable “platform” that customers and developers can count on and is robust and manageable for a broad set of customers. But of course within a known context (within your home or within a business running a known set of software) it will always be possible to take advantage of the customization and management tools Windows has to offer to tune the experience. The ability to have choice and control what goes on in your PC is of paramount importance to us and you will see us continue to focus on these attributes with Windows 7.
By far the biggest challenge in delivering a great PC experience relative to performance is that customers keep using their PCs to do more and more things and rightfully expect to do these things on the PC they own by just adding more and more software. While it is definitely the case that Windows itself adds functionality, we work hard to pick features that we believe benefit the broadest set of customers. At the same time, a big part of Windows 7 will be to continue to support choice and control over what takes place in Windows with respect to the software that is provided, what the default handlers are for file types and protocols, and providing a platform that makes it easy for end-users to personalize their computing experience.
Finally, it is worth considering real world versus idealized settings. In order to develop Windows we run our benchmarks in a lab setting that allows us to track specifically the code we add and the impact that has. We also work closely with the PC Manufacturers and assist them in benchmarking their systems as they leave the factory. And for true real-world performance, the Microsoft Customer Experience Improvement Program provides us (anonymous, private, opt-in) data on how machines are really doing. We will refer to this data quite a bit over the next months as it forms a basis for us to talk about how things are really working, rather than using anecdotes or less reliable forms of information.
In our next post we will look at startup and boot performance, and given the interest we will certainly have more to say about the topic of performance.
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IVE PUT SOME OF THE COMMENTS HERE OF PEOPLES COMMENTS TO THIS - SOME OF THERE COMMENTS OF 28TH AUGUST 2008
Comments
A great post about the complexity oif making the choice, but how about this for a simple guiding principle:
On a 2Gb Core 2 system, no feature/function should be slower than it was on a 1G Pentium M XP system.
This is certainly not the case today and why many of us have said performance is issue #1.
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What I lack mentioning in these posts about performance is the Microsoft developer experience in writing effective code.
Not only Windows has been suffering from sluggish performance lately, but also Office, IE 7, System Center products, etc.
Like we heard about the security from Microsoft a few years ago, that it became a concern of highest priority, that every developer had obligatory courses on how to write as secure code as possible and we, customers, really saw the fruits of that - first in XP SP2, later Vista and other products.
So needs the focus on the performance to come back to Microsoft now at a very high level - we've seen so much about the "bloated code" from the customers and press, they're not out of nowhere. Not new code with new features, but old code needs to be reviewed and made more effective.
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Here's my take on Windows performance: A clean install of Windows performs very well. Over time, Windows performance degrades. In my opinion this is Windows weakest area, and you didn't address it here.
Why does Windows slow down over time, and more importantly, how can Windows protect itself from this?
If you can eliminate having to "re-pave" your system every year to regain the performance that a fresh install gives, now that would be a reason to upgrade.
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You say that a must have feature for one user is a no-no for another. Why not provide the option to the user - split the OS up at setup so the user chooses what they want. If they want the pretty fun UI, let them have it, if they want the windows 2000 UI, let it be.
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Memory usage – How much memory a given scenario allocates during a run. As you know, there is a classic tradeoff in time v. space in computer science and we’re not exempt.
So is important to react when something is as slow or slower and takes the double of the space.
What I would really like to see in this blog is a roadmap. So far I've read a bunch of excuses on how difficult it is to please everyone when asking totally different things. So, I guess that is up to you to choose what is really important (eg: eye candy vs speed and usability) and stick to it! The worst that can happen is something like vista that does not seem to please either group and get stuck somewhere in the middle.
Don't get me wrong.. this discussion you are having here is important.. but meaningless if no conclusions are taken.
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I really hope you really take lots of effort on improving the performance. I red somewhere that Windows 7 would not require _much_ more power from the computer than Vista. Since Vista is very bloated, a fact no one can deny, I remain quite sceptical about the thing you wrote here.
The big issue with all windows releases have been that you simply cannot leave those dozens of useless components and services unistalled and unstarted automatically in the install. Every time I reinstall windows (no need to do this as regular as before thou), I have to go through a list of services I will never use, and shut down those by hand. But I they still exist on the hard drive. I'm sure HDD space is cheap today (but also cosider the SSDs), but I'm sure there is even _some_ files in the few GBs that could be left off.
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Performance is a real tricky subject. Sometimes it's measurable, you can time stuff. Other times it's subjective, "it just feels slow"
One of the plus points to Vista in my opinion is that the GUI is snappy and responsive. Others that maybe don't have the hardware complain that it's fat slow useless eye candy. A point I have mentioned in other replays, If a cheap Dell laptop can handle Vista and your PC can't you are running the wrong OS for your hardware. New versions of Windows is for new computers. So please no more calls for Win7 to run on old kit! and then mention the poor performance...
One type of performance that hasn't been mentioned is one of productivity. Not the OS but the user! If the GUI is complicated or causes the user to do stuff in a strange way it becomes a barrier to productivity. A well designed GUI should be an aid to productivity. How much faster does a computer feel if you can quickly get a task completed. How bad dose it feel if you have to do battle with your PC to get stuff done.
So a snappy and responsive desktop with a task orientated GUI. I would like the opportunity to define what those tasks are. Even complicated multi step stuff with a single click once I have set it up.
Most of the rest of the stuff, the hardware will take up the slack. This shouldn't be used to cover poor code or sloppy integration of moduals. But no one sets out to wright sloppy code.
Please don't fall pray to the nay sayers that call for Win7 to run fast on slow computers. If you do we will not get the feature rich Windows experience we have come to expect from MS. It has to be super fantastic with eye candy, toys, productivity. Because you charge for your product, and charge a lot in a market where nobody else does.
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You have time to make W7 closer to perfection.
I believe performance is #1 perfection point.
There are many problems with WV performance, and that's because, i believe, there were a lot of 'macro-optimizations', instead of 'micro-optimizations' which were favored before.
- Spend more time polishing. There is too much small things were done badly in WV, and team leaders must know (otherwise what leaders they are?!)
- Optimize common code. Count how much different PNG/JPG 'codec' implementations are in WV? I can count about 10.
- Remove dead resources and files hanging from alphas/betas/DOS-81...
- Throw WinSxS please. That was the worst design decision ever possible. The closest example i can think of are cheap game makers filling files with random bytes to make game cost more CDs and more money.
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As a response to Pentagon's post.
This is really a thing I have wondered many years now. How can the new OS's be so heavy? The programming tools evolve, compilers have better optimizing capabilities, HW doubles it's capacity once in a while, the programmers have more and more knowledge about programming... But still when a new OS comes, I need a high end hardware to run it.
The new features are ok, but the really new features are few - most of the new things just replace something old. Many of the waited features were left off the Vista release.
The improved security is great, but the lack of security is usually just thing done wrong in the previous products.
I just cannot understand how change of one OS version goes beyond 6 years or PC hardware development. I really cannot.
New hardware is an easy way to hide and forget the heaviness of a new OS. We the customers should not accept that so easily. Of course I can buy new hardware, but I got perfectly functional computers I cannot buy a Windows for. That is wrong.
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I can think of a case when using MORE means better performance. At a given point in time unused RAM can be sheer waste. If an OS utilises some of that "unused" RAM by preloading certain things so that when we need to use them we don't have for wait them to be read from hard disk.
Because the RAM was NOT being used, it didn't impact performance and preloading saved our time and improved performance.
If the user requires RAM for any process that wasn't already loaded in RAM and the available RAM wasnt sufficient, the OS should be able to release that RAM it used for preloading.
This is exactly what Vista does, I believe. And that is why I like it.
And I am only an accountant.
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Perhaps, since Microsoft is intent on following some of Apple's paths (I know, they won't admit that, and I understand), they could do what the Mac OS does for applications and do away with the registry altogether. Have applications maintain their own settings and info themselves. This would eliminate hostile take-overs by drive-by downloads or rogue applications installed by third party applications. For OS specific configurations, have a skeletal hive that maintains a minimum of settings and the rest are handled by the apps themselves. This would greatly improve performance, since I've noticed that the registry is about 40% the reason for performance slow-downs over time. Mostly because uninstalled apps tend to leave drops of their blood in there even though they were removed.
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One of the most annoying performance strategies I find in Windows is the tendency of the file system cache to take most of the memory, even the memory currently in use by programs. Or perhaps it's the other way around: the tendency for the memory manager to keep paging out the processes' memory even when it's not quite necessary. This might be difficult to experience in the kind of performance tests done in laboratories.
I usually leave 8-12 applications open (some of them being 20-30 open tabs browsers... yes, browser/S/). I don't reboot my PC for weeks (thanks XP for being so stable!) nor close any of those programs if I can help it. Typically, after performing long file system operations (like copying/creating large files, watching a movie, etc.), most applications become paged out. I certainly don't want more than 512M of my 2GB used in file system caching, and even less in a single large file I will only need to access once. Since Windows 2003 server SP1 there is the SetSystemFileCacheSize() system call, which I tried to use with not much luck. I have some proposals about this, which you might want to consider (these are my own thoughts, which I hereby donate to the public domain):
* File system cache should limit the amount of blocks it caches for each file; that can be achieved in the read/write system calls, by counting the amount of bytes sequencially read/written and switching to a "no cache" mode after a certain threshold. Of course, scattered read/writes should be properly cached as they most probably come from some kind of database system. For video playback programs, perhaps a more refined strategy would be to cache only the latest blocks, to speed up the ocassional temporary rewind, but that's more difficult to implement.
* I don't have in-depth knowledge of the Windows memory system, but it seems it tends to page out text and data from programs even if the memory is not immediately needed. If that's the case, then that memory shouldn't be immediately recalled as free; if, for example, that memory is paged out in order to speed up a potential hybernate process, it doesn't mean it's not still there and ready to be used by the process.
Anyway, Windows should make its best effort to avoid paging out process memory; there is an old performance setting "Optimize for programs server", but the "Programs" setting doesn't quite cut it.
PS: My currently open programs are: Opera Browser (18 tabs), Visual Studio 2005 + Help, MS Outlook 2003, WinCVS, Total Commander (three windows + several tabs), Word Magic Tools, Adobe Reader, EmEditor (3 documents) Calculator, Winamp, Miranda (3 accounts), OfficeScan, SoundControl, totaling about ~1GB VM size. Many programs have 30~70% memory blocks paged out. I have 2GB of memory.
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"While it is definitely the case that Windows itself adds functionality, we work hard to pick features that we believe benefit the broadest set of customers."
Have you ever thought about turning the tables on this one? Let customers pick the features they believe would benefit them? Kind of like the sidebar feature in vista, where people can search through a database of widgets they can add to the sidebar.
Provide users with the bare minimum, the core of windows, then provide them with a database (with good explanations of what the feature is and does) so they themselves can pick what they feel/think is necesarry.
For someone who writes alot, he could add tablet software, language packs, writing tools etc, while someone who only plays games could just add support for old/new games, directx and stuff.
Pants optional is the way to go!
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Thanks, wonderful detailed post, I really appreciate the time you spend on the community (but were still thirsty for knowledge ^^).
I think the problems you adressed could be solved by just give the user a bit more configuration options. For example if I´d like to "tune" my system without buying new hardware I have very few options: Switch to Win2000 style - never. Defrag...doesnt really help..by the way, got worse with Vista, still too less options and not as powerful as other apps. What else ? The "Performance Information and Tools" dialog is quite nice, helps a bit.
But what I think would was really cool: modular windows. Please, tell us if its doable. So many people I know would like to turn things off, just to alleviate the system a bit. Take a look at vLite - THIS should be integrated into Windows 7.
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Steve,
I have to agree with the above; in letting the user choose what he/she wants.
Obviously have a 'typical' installation option but also the advanced one.
ButIi believe this is not the only problem with Windows, this being a different point completely and that is... there is so much software out there (made by MS) which effectively does the same thing.
I mean like a general picture gallery viewer:
You have the standard viewer, you have the MS Office picture viewer, you have the windows live gallery viewer just to mention a few...streamline it all into one or make it in such a way that rather then creating different apps let it add extensions to the original.
Another example is the 'address book' its so badly integrated into the system that if I have Outlook installed then it doesn’t synchronise between the two.
Another example is the mail client... we have Outlook express (or whatever its called now), we have windows desktop live mail and we have Microsoft Office Outlook...each one running independently of the other. Streamline the whole thing give it polish, its these small things that people see and generate their opinions from.
And I know this is a Windows 7 blog, but what about all of us that paid that extra for Vista Ultimate?? I mean if you’re going to count language packs as being an ‘extra’ then don’t expect a lot of custom for windows 7 ‘ultimate’.
Another point, the sidebar had/still does the potential for being so so much more except it just wasn’t exploited, Microsoft rather then jumping from one ship to the next; have a clear idea what you want and produce end to end solutions. Just take a look the concept shots from around 2003 of what you wanted in the sidebar and look at the mostly 3rd party add ons out there now. There are soo many ideas for gadgets out there and its Microsoft that needs to get behind them and build them rather then leave it to the 3rd party developers. Windows live messenger gadgets, better integration with Microsoft Outlook and so on and so forth, rather then leaving it to the 3rd party at least for essential gadgets mentioned above MS should develop.
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Most people I know today rarely ever shut down their computer because it takes too long. They just leave it running. I liked Vista's improvements to shutdown but it took a while to figure out what different features were. For example, there is now sleep, hibernation and hybrid sleep, sometimes only one of these options appears on the shut down menu while other times, there may be more. This could be very confusing to the average user. Also, by default, the power button on the start menu does not shut down the computer which makes no sense to me and it is also hard to change this setting.
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I just want to point out that window vista performance has nothing very little to do with hardware users use. Unlike other OS, increase in hardware and memory or better HD doesn't increase in performance for vista. I have quad-core with 4Gig memory and sata drive; by jaw dropped the first time I used vista; the performance is un freaking believable (and nothing changed since then, though SP2 is a bit better).
Word of advice when it takes 4-5 from boot time to workable state; something is wrong somewhere.
I also use Linux, it takes me 50 seconds load on this powerful system.
Macbookpro on a inferior hardware, takes less time to boot up.
I am not going to rant on which OS is better but its a good thing to compare yourself to other OS in performance and see where you stand.
I appreciate (again and again) for taking the initiative to talk to windows users to see where we stand. There are some satisfied users, but make no mistake that there are a lot of disgruntled users. The only thing that's keeping me from dumping windows is because I am a long time windows users and I have this emotional attachment to it (I know, it's weird). But if this keeps going on with the next windows version, I think you guys will loose a lot of faithfull users, you have long alienated.
This is a what I want on windows 7:
- not six different version of window. 2 versions, one for home user, one for professional user; ie company - corporation. Simple, easy on the point.
- Security should be an integrated part of the system, not a user generated "do you want this?", "do you want that?" crap.
- fast boot time. I dont want 5 minutes for my system to load. very simple.
- Why should we have to worry about fragmented disk. Either make a smart option where system automatically defragmenting disk in the background, with user having to ask them to do it when system is sluggish; or use a superior file system, where fragmenting is not even an option. In the year 2008, why should any operating system in their right mind worry about defragmenting their disk?
- There is much more to be desired from windows aero effects. As far as the windows layout is concerned what has changed since windows 95? Windows need both revolutionary and evolutionery changes in most part of user experience.
- Performance - performance - performance. Do the people who worked on windows vista still have their job? How can they sleep at night, knowing what a shameful product they created or was part of?
Sorry for all the rants, but there is a lot of hidden anger towards windows vista and mostly towards Microsoft for the way they have handled some of their products. As if someone is intentionally screwed up. I don't think I could have intentionally screw up with windows vista so badly...
Keep up the good work. Hopefully we will see some good results from you guys.
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One point of preformance and stability that wasn't list was drivers (the silent killer) i can't how many times i have hunted down slow windows issue to be cause by some random driver that was written in 2000 and hasn't been updated since. the code is horrible and design was not better. There needs to be more control put on the companies writting these drivers to take part in the beta testing of Windows 7 to get their drives right before the system hits production. I know there is no money in beta testing drivers in a system that no one will be adopting till the first Servie Pack (since that seems to be the thought pattern for most IT shops and businesses) so they feel they have plenty time after release to get their drivers in order. Look at Nvidia and ATI. I remeber reading that a very large percentage of BSOD during Vista betas and testing were coming from graphics card drivers. I know it is impossible to take out ever bug, it just can't happen, but by the the OS goes prod the drivers should be at least stable and workable to a very high percent. There also needs to be push for 64-Bit 32 bit has reached its ceiling and people are clinging to it because they are afraid of change. I have problems finding everyday apps that won't work on 64 - bit vista these days, most being games but even then most work fine. 64-bit will help reduce many many of the bottle necks you see today with seems running out of addressable space and being limited in resource allocation. Push for 64!!!
Also what ever happen to WinFS, was it written off? will it be returning in another form?? it was an excelllent idea for replacement of the Registry which is sorely due for replacement. Hopefully that will be another feature we see in W7.
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There is no question that Microsoft software, and Windows in particular, has gotten more bloated over the years due, I believe, to a combination of poor management and a lack of coding discipline. All too often, developers just shrug and say that faster CPUs and more memory will take care of larger, less efficient, but easier to write, algorithms. Unfortunately, when this attitude runs through all 40 or whatever development groups, the bloat and slowness very quickly add up.
Unfortunately, too many managers don't respect the engineering process, despite giving lip service to it, and don't insist on quality nor give the time to developers to actually produce quality code.
The very fact that Vista SP1 offered significant improvements in copy operations is proof positive of this thesis.
One other advantage of code discipline: fewer bugs. And that saves lots of money.
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I wrote a long comment so I split it up in sections here it goes:
First I would like to address the fine people who comment on this blog. Comments like “make it better” or “make it faster” aren’t really helpful, but they add to the clutter and make it more difficult to find good ideas in the comments, also please read through the comments and if you find your idea expressed in more than three comments please don’t repeat it for the thousandth time, just think about something else. Thank you.
Now a few observations on the raised issues:
SKU Management: is a Marketing task, the Engineering department doesn’t have much to do with this decision I would imagine, it’s not an engineering task, it concerns me too little (since I used XP Pro and now Vista Ultimate), but to set a few things straight:
There is only one Vista DVD, no matter what you install there I only ONE Vista DVD, there are no Basic, Premium, Business, Enterprise and Ultimate DVD’s there is only ONE DVD, the edition you install depends on the serial number you purchased, and you can upgrade using the same DVD depending on the serial number you enter at setup, the setup option of what to install is made when you decide which license (SKU) you buy. (Tip: If you can’t decide, get a free trial from Microsoft, it contains the different versions, install the ones you’re interested in and then make an informed decision)
As for having only one version, that idea is only good for Vista Ultimate users and the Windows Engineering team, because what the different versions do is save customers money by not making them pay for features they don’t use. Why would home users have business and developer features and what would businesses do with Media Center or Movie Maker? More importantly why would they pay for them and have them take up space on the drive? By now, the people who suggested a customized install where people would just install the features they need, are thinking I’m trying to prove their point, no. The Vista setup installs over 6GB of OS in 20 to 30 minutes and it does that by just unzipping an OS image and sets up drivers and options on top of that base image, ISV’s, IT pros and users are happy with the simple, mostly unattended and fast setup procedure, by contrast the XP setup installs 2GB in 20-30 minutes. So if you just want a basic Windows without eye candy use Basic, if you are a typical home user use Home Premium, and so forth.
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As for Windows components customizations all we get is a treeview with checkboxes in the Add Windows components, which takes me, as a developer, a little time to navigate through, it could be impossible for a simple user to tell what those components mean and whether they should Add or Remove them also you can’t uninstall PhotoGallery, MovieMaker, DVD Creator, Media Center, etc So my suggestion is to make a new .cpl with a intuitive interface and guidance for normal users whether a feature is useful for them or not. Because I like PhotoGallery, but if I install the Live PhotoGallery I don’t want them both, also I never use MovieMaker or DVD Creator or Media Center and would like a simple way to uninstall them, so making all the nonessential windows applications easy to uninstall is a good idea (most people won’t do it, but it should be easy for those who want to)
Some say “throw WinSxS “, they don’t remember DLL HELL and exactly why it has that name, I do, and if giving up 7,5GB on my drive means never going back to that, then I’m happy, but I think there is still some optimization to be done here. I remember that before WinSxS applications only had a few conflicting dll’s which of course made installation impossible, but the key here is only a few conflicting dll’s. Versioning like DX versioning (d3dx9_35.dll) or vc runtime (vcrt80.dll) keeps conflicts to a minimum and a lot of times an application will install a newer dll which is backward compatible with the old one. So why do I need 8 versions of amd64 and 5 versions of the IA64 vcrt dll’s which I don’t use on my 32bit system and which I instructed Visual Studio not to install, maybe I need to take that up with the VS team, but why do I need 8 versions of system.servicemodel.dll which is a managed dll and should implement the same API throughout, so an older application should work just fine with the newer dll, I understand having a system.servicemodel.dll for .NET 2.0 one for 3.0 and one for 3.5, although 3.0 and 3.5 should use some of the same dlls as 2.0, but I would understand having 3 versions, but why eight, because a Service Pack shouldn’t change the API, and if developers developed against the API and not it’s implementation quirks it should be fine using the newest dll, and most applications work just fine with the newest version so why burden my system with 8 versions of every .NET dll on the off chance that maybe a application doesn’t work. I know .NET says it will try to run your application against the newest CLR and then revert to the CLR you were compiling against, but that should be CLR Versions (like 2.0, 3.0, not every single service pack and security update). I know that the current implementation assures compatibility but I’m also sure that a more restrictive implementation would ensure compatibility for 99% of users while reducing disk footprint for everyone. As an idea, maybe you should have a manifest field to specify whether a specific dll breaks (API) compatibility and should be placed as a copy in WinSxS or just replace the older dll.
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I totally agree. I would love it if I just dragged the install to the "Applications" folder and the only thing I had to worry about were the documents it created in my "Home" folder and the files it created in the "Applications" folder.
Back to the registry but that's a given. Talk about bootup time improvements. How much performance would be gained, memory, etc, if the registry wasn't loaded at start? I don't know for sure that it's fully parsed on startup but I'm not a fan anyway.
While I think that it's good to allow users to disable certain "Eye Candy", I don't think this should be an excuse to have a non-standard UI. Open IE, you have one style, open Explorer, you have old windows, open a number of different applications and when you want that eye candy you always end up running to that overzealous old schooler. When I'm using "Competitor" products, do I ever run into an icon that looks like it was made in 1492 or a window that uses dropdowns designed in OS/2 Warp?
The great thing that WPF provides is the ability to utilize animation and old school looking forms controls in the same application, while maintaining separate templates for both. Why not open the templates up for override like WPF does?
I just want to see a consistent clean user experience in both asynchronous GUI parts and everyday tasks. I know there are a lot of people out there that like the old Windows UI still but that's why there's the option to disable it.
Work out two separate explorers, two separate layouts entirely, and allow the user to choose what they want when they install windows. Don't make people use the new UI and don't make people not use it. If it means installing old libraries and getting the old Vista/XP experience, let the user install it and don't install the new UI components. Work on the new UI entirely separate from the "old UI". Both teams can hash out API's with the business and data layer teams.
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The biggest enhancement you can make is, (as someone already pointed out), make Windows retain performance even after months of usage. I understand that this is not magically possible because leftover registry entries, growing registry size due to growing list of installed apps and piling log files all slow down Windows but Microsoft has never attempted to prevent any of these. (Windows Disk Protection as part of Shared Computer Toolkit/SteadyState and virtualization undo disks are nice attempts). After several months of usage, typically the most memory consuming processes on my system are usually the Shell which slows down upon adding shell extensions, non plug and play drivers, IE because of IE addins which even when disabled affect IE's performance and the startup times of all I/O intensive apps. Maybe MS can add a 'Windows Registry Protection' to SteadyState which *deliberately makes it* lose all changes upon reboot?
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Another major turnoff I discovered in Vista is that it uses WinSxS not only to store side-by-side assemblies but also to store files protected by Windows Resource Protection and maintains multiple copies of those files (along with ridiculously long horrible names) which are updated by hotfixes/service packs. The servicing stack (Package Manager) howsoever it is designed always performs much much slower than its previous incarnation (Update.exe). Installing hotfixes is slow, every hotfix needs to be 'configured' before logon and logoff. Whatever maybe the case (poor design or simply another tradeoff), installing updates/hotfixes should not take this kind of approach. Also, the growing footprint of the WinSxS folder is a living example of how Microsoft has no concern about disk space on end users' drives and you've simply assumed modern disk drives are large enough to make disk space an issue. I've come to associate Vista with an OS that doesn't get right updating itself. The WinSxS folder doesn't seem to be a tradeoff in either time or space. (And yeah I have read http://blog.tiensivu.com/aaron/archives/1306-Demystifying-the-WinSxS-directory-in-Windows-XP,-Vista-and-Server-20032008.html but WinSxS doesn't perform the same way as in previous OSes, it does something more in Vista). Something seriously needs to be done about WinSxS and the servicing stack, I agree with one of the above posters that it's the worst architectural part of the OS.
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'Windows is enormously flexible and provides many ways to tune the experience.' That holds true only for the Windows NT 5.0/5.1 family. Vista isn't flexible or customizable in any way, it takes away all the power and customizability from power users and offers an enormously dumbed down interface that helps only grandmas and Joe Averages. Microsoft's shell and UI teams did their worst job during the Longhorn project and the UI is very less productive, disruptive to those already familiar, worsened in many cases by removal of fine-grained configurable settings and made complicated by long explanations which require a lot of reading before the user takes any action. Some examples of unproductive UI are Windows Explorer's lack of customizablility and removal of several old buttons and menus, idiotic behavior of compulsorily and automatically sorting files, sort by any criteria works in the reverse order, the efforts needed to get to the connection list out-of-the-box, the fixed-size tree-style Start menu, advanced search UI (although search itself works satisfyingly), 'Default Programs'/file types UI, URLs! (Can you believe it?) in load/save dialog boxes!. 'Property sheets' as MS calls them instead of dialogs aren't productively created in Vista (although they scale well resolution wise). I think all the money Microsoft spend in 'user interface R&D' and 'user experience' were completely wasted in Windows Vista.
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I hope Microsoft will really try to address performance of redesigned apps in Vista (e.g. the abominable Disk Defragmenter, Windows Mail performance, slow as ever Windows Media Player), again rewrite the servicing stack in Windows 7 to have the fastest performance that even exceeds that of Update.exe, makes Windows 7's UI highly customizable (TweakUI, where are you?).
As for number of editions, you could merge Starter and Home Basic and keep them for new markets. The Starter/Home Basic can be power optimized for laptops, 3 mainstream editions (Home, Professional (again merge the Business/Enterprise SKUs) and Ultimate balance out things. The Home edition can be the media/gamer-oriented one. Another minor aspect is the features of the OS aren't correctly distributed across the SKUs, for example, for some insane reason, the Business edition doesn't have BitLocker, and the Unix subsystem! (what value does it give me in upgrading if XP Professional can get Services for Unix?). Home Premium doesn't have Fax?, EFS!, Previous versions?, Complete PC Backup, RDP Host/Server?, Local Group Policy (at least)!
Lastly, another change of approach I would like to see in Microsoft's attitude with respect to what it calls 'feature design change'. I think Microsoft can really carefully watch the market for issues which users have and agree with unanimously *with the current product* and ship solutions in the form of powertoys, hotfixes or service packs. Waiting for the next release to get some major blunders right besides bugs doesn't add value to those who've purchased the current product already and are not happy with it.
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While re-engineering alot of other stuff under the hood, could we please see somekind of application-bundles (like osx) with an folder representing an application, preferably combined with something like a registry-root named HKEY_CURRENT_APPLICATION that stores it's settings inside that bundle, so we finally can move applications around without breaking their configuration... - or force us developers to use inifiles again.
Oh, and while you're at it, separating the ui/kernel and making the ui very open to customization would be really fun :)
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Free Microsoft Windows Memory Diagnostic Utility INFO WRITE 29TH AUGUST 2008 FROM DAVID PAUL LOWERFree Download - The Microsoft Windows Memory Diagnostic Utility
Windows Memory Diagnostic is a free utility available for download from Microsoft designed to sniff out flaws in a machine's RAM modules.
INFO WRITE 29TH AUGUST 2008 FROM DAVID PAUL LOWER
The fact is that the source of the now ubiquitous blue screen is not always Windows, or any piece of code for that matter. The fault could just as well reside in system memory, and this is where Windows Memory Diagnostic comes in. The tool is capable of evaluating the RAM on a computer and identifying any error. "Windows Memory Diagnostic supports x86-based computers with the following microprocessors: Intel - Pentium or Celeron families; AMD - K6, Athlon, or Duron families; and microprocessors compatible with those listed above. You can test all types of RAM that run on x86-based computers with the supported microprocessors," reveals Microsoft's description of the tool. Both Windows Vista and Windows XP users will be able to create bootable media (either a floppy or a CD) which can be used in its turn in order to boot the computer. Windows Vista already features the tool integrated as a default component under Administrative Tools, or accessible via the Repair option in theoperating system's installation media. However, Vista offers a slimmed down version, with little visual feedback and less options. Instead, the Windows Memory Diagnostic utility comes with three categories of tests, namely Basic, Standard and Extended. Users can choose between running two tests in Basic mode, six in Standard and 11 in Extended and a scenario which is bound to last at least the entire night. "However, if you have error checking and correcting (ECC) RAM, Windows Memory Diagnostic may not report any errors because the ECC mechanism automatically detects and corrects the error. It might still be useful to run Windows Memory Diagnostic if you have ECC RAM because it may detect errors that the ECC RAM is unable to correct (which indicates problems with the RAM). Windows Memory Diagnostic is limited to testing only the first 4 gigabytes (GB) of RAM. If you have more than 4 GB of RAM, the remaining RAM after the first 4 GB will not be tested by Windows Memory Diagnostic," Microsoft added. Micosoft Windows Memory Diagnostic is available for download here.
Download:
Free Microsoft Windows Memory Diagnostic Utility (link 1) Free Microsoft Windows Memory Diagnostic Utility (link 2) ALL LINKS ON THIS SITE OPEN IN A NEW WINDOW
August 28 Vista And XP - Getting Them To Play Well Together INFO WRITE 28TH AUGUST 2008 FROM DAVID PAUL LOWERINFO WRITE 28TH AUGUST 2008 FROM DAVID PAUL LOWER
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| Layout | Rendering | HTML Parsing | Marshalling | CSS Formatting | DOM | JScript | Other |
| 43.16% | 27.25% | 2.81% | 7.34% | 8.66% | 5.05% | 3.23% | 2.49% |
Notice that when navigating to the top 100 sites the systems exercised in typical JScript/DOM benchmarks (e.g. SunSpider) account for less than 10% of the total time. Furthermore, we analyzed several common AJAX applications and performed similar analyses, with similarly surprising results:
| Layout | Rendering | HTML Parsing | Marshalling | CSS Formatting | DOM | JScript | Other |
| 8.87% | 8.68% | 1.48% | 7.40% | 36.72% | 11.72% | 13.59% | 11.54% |
BEST BLOG OF THE DAY 24TH AUGUST 2008 AT davidlower.spaces.live.com ![]()
A new Playstation 4 could be less than 18 months away according to a Sony insider. The device will include the same chipset as the current PS3 but where it will differ from the current model is in the drive bay and in the attachment area. It will also include an extensive software suite for the managing of content being streamed to a TV or Hi Fi source.
Sony's new Playstation 4 joystick - In addition Sony is working on improving the output experience so that the device can become a true home entertainment centre eliminating the need for a media centre.
"We have even looked at a Sony home server based on Playstation technology. This would allow consumers to connect home automation devices to the Sony server while also delivering online gaming and access to an extensive movie and music library" said one Sony source.
Ken Kutaragi, the retiring chief executive of Sony Computer Entertainment said in an interview last week that he clearly understands how the PlayStation game consoles should evolve in the next three generations, or fifteen to twenty years from now. He also said that in future it will be possible to create fully Internet-based game consoles.
"As a matter of course, I have the vision of PlayStation 4, 5 and 6, which will merge into the network," Mr. Kutaragi said. Earlier this year when Kazuo Hirai became the second president of SCEI and chief operating officer, some analysts said that Sony may not launch yet another game console and the PlayStation 3 may become the last one. On this Mr. Kutaragi, who is also known as "the father of PlayStation", says that future consoles may be network-based, which automatically reduces the cost to build such machines
"The design concept of the Cell processor is the network processor," Mr. Kutaragi said. "When the PS3 was introduced last year, the network environment was not ready for a net-based game console. Now it has become possible, so why not enter?"
The outgoing leader has faced a lot of criticism from observers for the PlayStation 3, the latest game console by Sony Group, as the machine is expensive to manufacture despite of the fact that initial batch of games are unlikely to become bestsellers. At the same time, technical advantages of the arch-rival – Microsoft Xbox 360 – and difficulty to develop games for the Cell processor used in the PlayStation 3 have resulted in losing exclusive titles with game developers.
Kazuo Hirai, who is believed to have better relations with game developers than Ken Kutaragi may fit very well into the Internet-based game console strategy, as technical capabilities of game consoles may play much less significant role going forward.
Danger for the Xbox 720 and PS4
It’s a computer, not a console – Kutaragi on the PS3.
What makes a games machine?
It’s a simple enough question, but the answer is something that has long eluded consensus. For some, a “games machine” is something made by Nintendo, or something with “PlayStation” or “Xbox” written on the packaging. For others, it’s all about the amount of RAM, and the speed of the CPU, and the number of GPU cores they’ve managed to shoe-horn into their LED-encrusted black-and-silver beauty.
For years now – decades – these two points of view have divided people. On the one hand, the console faithful tout the stability of their platform, the assurance of a 5-year lifecycle, and the relatively low-cost nature of the hardware. The PC crowd on the other hand flaunt the flexibility of their hardware: their ability to improve performance at a moment’s notice and to cater for new and developing trends in gaming for as long as their screaming wallets will allow.
Now, though, for better or worse we are beginning to see a real revolution in console gaming. Where once console specifications were defined and immutable, they have started to become varied and variable. Console manufacturers, it would seem, are starting to take aim against one of the major strengths of the PC platform: flexibility. But this change is going to come at a cost, and if not handled well could end up doing more harm than good.
With the arrival of the Xbox on the scene, gamers saw the introduction of a persistent online presence with “Live.” Sony soon followed suit and finally delivered a competitive interface with the release of the PS3. Regulated online play, downloadable patches and content, feature-laden firmware updates, social networking… add in upgradable HDDs, USB ports, card readers and wireless networking, and suddenly, consoles are looking a lot more PC-like. In their struggle to compete with the flexibility of the PC experience however, there are a few sticking points that today’s console developers would do well to avoid – or at least tiptoe quietly around and try their best not to awaken.
Sony PS4 Rumor True or False
A report from an Australian based technology site suggests that the Playstation 4 could arrive in less than 18 months. This of course is only a rumor as the so called source from an insider at Sony remains anonymous.
The Smarthouse report states that the new Sony Playstation 4 will use the same chipset found in the PS3 but changes will occur in the attachment area and drive bay of the new gaming console.
It is also rumored that the PS4 will come bundled with a software suite which enables gamers to better manage streaming data to their TV sets and will include improved output features as well.
According to Smarthouse, the source mentions:
We have even looked at a Sony home server based on PlayStation technology. This would allow consumers to connect home automation devices to the Sony server while also delivering online gaming and access to an extensive movie and music library.
It seems rather odd that Sony would release a new Playstation so soon, but it would be realistic to say that creating an improved PS3 is a possibility after the company received so much negative criticism with their latest next-generation gaming console. Many gamers were disappointed with the price of the Sony PS3 and were also disgruntled by the fact that there are few game titles available compared to the Nintendo Wii and Xbox 360.
It will be interesting to see where this goes, if anywhere at all, but you can be sure we will keep you updated on this topic.
Analyst: "I cannot imagine a PlayStation 4" Exec tells Aussie tech site that the electronics giant will make another console after 2010; PS3 will see system upgrades, new peripheral support.
Nomura Securities' Yuta Sakurai believes the PS3 will be Sony's last console; sees Hirai appointment as Segalike shift to software.
In the months leading up to the launch of the PlayStation 3 and Wii, barely a week went by without one analyst or another issuing proclamations of doom or promises of riches for both Sony and Nintendo. Now that both consoles are on the market, many investment firms' in-house game-industry experts are giving their assessments of the two companies' fortunes. Playstation 4
The prognostication reached a fever pitch today, when Sony Computer Entertainment (SCE) shuffled its executive lineup. Sony Computer Entertainment America (SCEA) president Kaz Hirai took over the position of SCE president Ken Kutaragi, who was promoted to SCE chairman and retained the title of SCE group CEO. Hirai will also be SCE's chief operating officer, and will relocate to Sony's Tokyo headquarters from SCEA's HQ in Foster City, California.
While Sony spun the changes as a "strengthening" of its executive team, many analysts saw it as a vote of no confidence for Kutaragi's stewardship of the PlayStation 3. The high-tech console's Blu-ray laser drive has been plagued by component manufacturing woes, which drastically limited supply of the console for its Japanese and North American launches, and delayed its European debut until 2007.
Some analysts went one step further, taking Hirai's succession as a harbinger of doom. No one was more pessimistic than Nomura Securities' Yuta Sakurai, who made the astounding prediction that the PlayStation 3 would be the last console Sony, the current console market-share leader, would ever make.
"The appointment of Hirai could be the start of a shift from hardware to software," said Sakurai. "I cannot now imagine a PlayStation 4." According to the Financial Times, Sakurai's reasoning is that "Hirai's new global portfolio puts a predominantly software-focused manager in charge of the company." His logic is reportedly that, with the emphasis moving to software, Sony would go the way of Sega, transforming from a console maker to a mere game publisher.
Critics were quick to point out that, despite its problems, Sony is primarily an electronics manufacturer, and has invested billions in the research and development of the PS3's technology. Despite the hyperbolic tone of Sakurai's comments, SCEA publicity chief Dave Karraker issued a polite response. "Following the launch of the PlayStation 3 just a few weeks ago, and witnessing the huge consumer demand for the product, I think it would be rather short-sighted for anyone to predict there might not be a next generation of PlayStation product," he told GameSpot.
Sony talks PS3 improvements, PS4 timetable
Sony executives also predicted the PS9 would not come before 2072.
Late last month, executive shake-ups at Sony prompted one Japanese analyst to make a bold prediction: Sony was moving out of the gaming-hardware business and focusing solely on software. "I cannot now imagine a PlayStation 4," said Nomura Securities' Yuta Sakurai.
Sony was quick to rebut the claim, with a rep telling GameSpot, "I think it would be rather shortsighted for anyone to predict there might not be a next generation of PlayStation product."
As for when to expect a new Sony console, one exec claims that the company's fans shouldn't expect the next PlayStation any sooner than the typical console life cycle allows. Sony Computer Entertainment Europe vice president of technology Paul Holman reportedly told Australian tech site Smarthouse that Sony will launch a PlayStation 4, but not any sooner than 2010.
Until then, Sony will continue to upgrade the PlayStation 3 through firmware updates that will allow "for the introduction of third-party applications and hardware such as interactive controllers similar to Nintendo's Wii..." the site reported. The PS3's current controller, the Sixaxis, already has motion- and tilt-sensing capability.
The PS3 may also come with a keyboard and mouse in the future, be able to download third-party operating systems, and become "as much a media center for the home as it is a gaming machine," said Holman. His words echo statements made by Sony executives that the PS3's online store will offer downloadable music and video content, much like iTunes and Xbox Live Marketplace currently do.
Sony's departing "Father of the PlayStation" says he had plans for future consoles, but his future work won't have much to do with his current employer.
As the "Father of the PlayStation," retiring Sony Computer Entertainment chairman and CEO Ken Kutaragi has already sired three gaming consoles and a handheld. But in a recent interview with EE Times, Kutaragi revealed that he also has planted the seeds for future PlayStation systems.
"As a matter of course, I have the vision of PlayStation 4, 5 and 6, which will merge into the network," Kutaragi told the site.
Kutaragi's vision isn't limited to long-term possibilities. According to the article, Kutaragi has already provided Sony with his ideas for cost reduction methods and design models for the next two years.
However, the extent of Kutaragi's vision that will be realized by Sony after he leaves is unclear. The article said Kutaragi will remain on good terms with his current employer, but that he expects his future efforts to have little to do with Sony.
Rumour: PS4 to be backwardly compatible?
And could PS3 backward compatibility make a return, too?
Sony isn’t ready to turn its back on backward compatibility just yet, according to a job ad put out by the company.
So Gamefront.de is reporting, Sony Computer Entertainment Japan is currently advertising for a software engineer to deal with backward compatability for both the PS3 and an unspecified next-gen console – which sounds an awful lot like the PlayStation 4 to us.
Specifically, the engineer will be required to implement and optimise emulation software for PS1, PS2, PSP and PS3 games on both formats.
Not only would it suggest that PS4 development is now at the point where Sony can start thinking about specific software such as emulators, the fact the PS3 is mentioned as part of the job brief is also of note.
Although Sony has enjoyed considerably more PS3 success since it introduced the 40GB model last year (going so far as to drop all other versions of the PS3 in Europe and Japan), the fact it’s not backwardly compatible with the PS2 hasn’t gone down well with some gamers.
With many gamers still owning large numbers of PS2 games, reintroducing PS2 compatibility would only help strengthen the PS3’s improving image.
Or on the other hand, it could all just be wishful thinking. Either way, we should find out soon enough. PS4Spy currently provides all of the Playstation 4 information.
Chiba City-In what will go down in history as one of the most shocking announcements in Tokyo Game Show history, Sony announced today that the company will be discontinuing development for it’s Playstation 3 console by the end of 2008 in order to focus all it’s resources on the upcoming Playstaion 4, which will release in the forth quarter of 2008. This comes as a shock to many gamers, especially after the announcement of new pricing schemes for the PS3 just last month at the E3 Media and Business Summit.
“We looked at the market, and realized that we cannot realistically hope to win the current generation console war,” stated Kaz Hirai, President and Group Chief Operating Officer of Sony Computer Entertainment, “so we’re starting with a clean slate, and we will work to avoid the mistakes we made with the Playstation 3.”
The unexpected announcement was made at Sony’s press conference this afternoon, but it was far from the only shocker Sony had in store for gamers. Immediately after making the controversial PS4 announcement, Sony went on to baffle the audience of journalists and industry experts when Hirai then announced that the Playstation 5 would release by the end of 2009.
“We looked at the market, and realized that we cannot realistically hope to win the next generation console war,” stated Kaz Hirai, President and Group Chief Operating Officer of Sony Computer Entertainment, “so we’re starting with a clean slate, and we will work to avoid the mistakes we made with the Playstation 4.”
Hirai stated that while he sympathizes with gamers who might feel cheated by these events, he feels that the Playstation 6 will more than make up for any disappointment they experienced with the Playstation 3, 4 and 5. The audience began to chuckle at this statement, mistaking it for a joke, until President of SCE Worldwide Studios Phil Harrison took the stage and began to play a real-time demo of what he claimed was a Playstation 6 prototype.
While the demo was undeniably impressive, some concerns did arise as to it’s authenticity. For one, Mr. Harrison appeared to be using a Wii remote spray painted black. This became even more conspicuous later on when Harrison lost his grip on the remote and it could clearly be seen that his palm had black paint on it.
The graphics shown were also very much in question, as it was extremely obvious that Harrison was simply waving his arms around wildly as random footage from the Matrix was shown.
The Krooze Nest will work diligently to keep you up-to-date on any further developments in this shocking turn of events.
SCEJ Job Ad Hints At Backwards Compatibility For PS3, PS4?
Now, some of you with big PS2 libraries who didn't race out and get the original 60GB PlayStation 3 were probably disappointed; later models simply don't support PS2 titles. The 80GB only has partial backwards compatibility (it uses software emulation like the Xbox 360), and the more recent 40GB model has no b/c for PS2 games. But this doesn't mean Sony is completely ditching the idea of b/c for the future.
According to a recent job advertisement, Sony Computer Entertainment Japan is looking for a software engineer who can tackle backward compatibility for both the PS3 and "an unspecified next-gen console," so says Gamefront.de. Now, some are saying that unnamed console could be the PlayStation 4, but there's no real evidence to support that theory as of yet. But the ad does say the engineer will have to be able to "implement and optimize emulation software for PS1, PS2, PSP and PS3 games." Could Sony already be at a point where backwards compatibility is up for discussion on the PS4? And perhaps more importantly for the here and now, could full backwards compatibility for the PS3 make a triumphant return?
One of the biggest reasons the 40GB PS3 is so much cheaper than the original 60GB model is because it doesn't have the graphics synthesizer chip that allows for almost full PS2 software compatibility. It was simply too expensive an addition, so Sony nixed it and instead abandoned b/c for PS2 games. The 40GB model can still play PS1 games, but wouldn't it great to have a system that can play them all? Could the PS4 be fully b/c? That'd be one hell of a massive library upon launch, yes?
Hirai Suggests PS4 More Than 5 Years Away
The president of SCEA addresses the life span of Sony's next console, the possibility (or lack thereof) of a Blu-ray-less PS3, and the dangers of people buying the system just to watch movies.
This holiday season, few consumer electronics categories are being watched more closely than that of video game consoles.
Both Sony and Nintendo plan to release their next- generation consoles, the PlayStation 3 and Wii, respectively. Yet, with prices as high as $600, the PS3 is clearly aiming for the high end, while the Wii is targeting more casual gamers with prices expected to be well below $300.
Meanwhile, both companies must contend with Microsoft and its Xbox 360, which has a yearlong head start and therefore a commanding lead in the next-generation race. Still, Sony has always maintained that its console cycles are 10 years, rather than the five considered the industry standard. That's why, even as the market readies for the PS3 launch, the PlayStation 2 is still selling like gangbusters. And it should continue to do so for some time, as Sony has committed to the PS2 for at least another four years.
In a few weeks, much of the video game industry will descend upon Tokyo for the annual Tokyo Game Show. But for the time being, the focus is on Germany, where the Leipzig Game Convention is being held. So, for companies like Sony, Microsoft, and Nintendo, and publishers like Electronic Arts and Activision, there is no break in sight. Sony Computer Entertainment of America president Kaz Hirai talked with CNET News.com about the forthcoming PS3 launch (parts of this article refer to comments Hirai made earlier this month in an interview with GameSpot). CNET: Can you provide an update on the PlayStation 3?
Hirai: The PlayStation 3 will launch in the North American market on November 17. Things are pretty much moving according to plan.
CNET: How does a scaled-down Electronic Entertainment Expo affect a company like yours? Was it a good thing to institute some changes in the format, or were you happy with the way it had been?
Hirai: E3 has about a 10-year, 11-year history, if I'm not mistaken. I think it's grown to a point where it became just such a massive show that we needed to take a look at what we were trying to accomplish with the show. We needed to see how effectively we can accomplish those goals. I think it was pretty much across the board in agreement that we should revise or relook at how E3 is structured.
CNET: Beyond the pricing and availability of the PlayStation 3, one of the big pieces of news from this year's E3 was more information about Nintendo's new console, the Wii. There were rumors that the Wii would be priced for less than $250. How did that affect the PlayStation 3? 
Hirai: The pricing that we announced for the PlayStation 3 is a price that ultimately offers fantastic value to the consumers. I think that we are offering a very good value for the consumers. We look at our products having a 10-year life cycle, which we've proven with the PlayStation. Therefore, the PlayStation 3 is going to be a console that's going to be with you again for 10 years. We're not going to ask the consumers to suddenly buy another PlayStation console in five years' time and basically have their investment go by the wayside. So for all those reasons, I think at $599 we're offering a very good value to the consumers.
CNET: Are you saying that there won't be a PlayStation 4 within five years?
Hirai: Well, I think that if you look at the history of the way we've managed our console business, we always try to hit a 10-year life cycle. I can't speculate on when we might come out with a new console after PlayStation 3. But my message is that once you become a family in the PlayStation family of products, you become a family member. We make sure that we take care of you.
CNET: Going back to the question of the Nintendo console, it seems like its pricing is significantly lower than what the PlayStation 3, or the Xbox 360, will cost. Any concern that Nintendo's Wii pricing will undercut the market as people decide which console they want to buy?
Hirai: Some consumers will compare features or software offerings and decide that they may want to go with a different console. You also have to realize that we have a very strong, market-leading console called the PlayStation 2, which is at a very affordable price right now. Consumers will also understand that if you buy a PlayStation 2 right now, and you make some software investments, when you feel it's right to move onto PlayStation 3, those software titles aren't going to go by the wayside. Consumers will take that into consideration. I don't think price is the only determining factor when consumers make a choice in looking at their console purchase decisions.
CNET: Is there a danger that some consumers will buy PlayStation 3 just for the Blu-ray player and not the games?
Hirai: Consumers are going to look at the totality of what we offer in the PlayStation 3. Even if there was a consumer who decided to buy the PlayStation 3 perhaps as a Blu-ray player, I think that they will quickly realize the potential and the entertainment value of the fantastic content in true [high definition]. Any consumer would be hard pressed really not to try that functionality out.
CNET: Given the differences in pricing, which is fairly significant between Microsoft's Xbox 360 and the PlayStation 3, are there any chances of a PlayStation 3 down the line that doesn't have Blu-ray built in?
Hirai: The PlayStation 3 uses the Blu-ray as its storage medium for both games and for movies as well. We wanted to take advantage of the storage capacity that Blu-ray offers in terms of motion pictures and other content, but most importantly, for games as well. Our decision to include the Blu-ray player from day one in all of our PlayStation 3s was the right decision and, quite honestly, the only decision we can make. PS4Spy.com has all the latest updates on the Playstation 4 including games and Playstation 4 accessories.
Look at the massive amounts of data that's required to provide a truly immersive gaming experience in true HD. If you only have a DVD ROM drive, which can only go up to about 9GB or so, you're going to end up with a game that's going to have two or possibly even three discs. And then you're going to have to ask consumers to swap discs out or cache all the game onto the hard drive, which I think is an inconvenience--not to mention the fact that you're going to fill up a 20GB hard drive very quickly with some of these games. So trying to go without a Blu-ray drive in the PlayStation 3 really is a nonstarter.
There's been talk recently about production of the PlayStation 3--why hasn't production begun already?
Hirai: We haven't officially announced production on the PlayStation 3 just yet. But we are on track to deliver 2 million units for the launch period on a worldwide basis that we announced at E3. We are going to make sure that those units get out into the market.
It looks like there could be some shortages, particularly for the holiday season, even with the 2 million by the launch date and 4 million by the end of the year. So what do you say to consumers who are not going to be able to get ahold of one if they do want one?
Hirai: We are going to make every effort possible to make sure that we get as many units out into the market in the major territories as well as some of the smaller territories that we're launching in.
Have there been any sort of business lessons about filling customer demands and production issues from the things that Microsoft has dealt with regarding the Xbox 360?
Hirai: We don't really look at what our competition did or didn't do. We've had shortages in the past, and there is no guarantee that we will never have a shortage again in the future. But I think that we've learned many lessons over the years that allow us to look at production schedules, look at parts procurement, look at ways of shortening the lead time from the point of manufacture to ultimately getting the product into the retailers' shelves and into the hands of consumers. We're doing everything we can to make sure that we have the most efficient way of getting the product into the market.
By the time the holiday season moves around, Microsoft will have a yearlong head start. Not only does it have the head start in the console race, but it also has a year's advantage on coming out with new accessories really bolstering its online offerings. What is Sony's take? How can Sony keep up with that?
Hirai: If you look back in history, I think everybody realizes that we've never been first to bring a console to the market. PlayStation was not first and PlayStation 2 was not first to market. As a matter of fact, PlayStation Portable was not first to market in the portable space and PlayStation 3, as you mentioned, is not the first to market either.
It comes down to several things. One is the kind of software experience that the consumers will expect out of a next-generation console. I think we're going to be delivering that, both in terms of the lineup of PlayStation 3s as well as the fact that we're offering true HD gaming. We're also launching a console that doesn't require upgrades as you go along. Right out of the box it will play Blu-ray movies in true HD as well as old games. As far as accessories go, that's really a function of what kind of accessories you need to play or enjoy a particular game.
How many titles will you have by launch and how many by year's end?
Hirai: That's hard to try to pin down at this point. Everybody is looking at their entire portfolio of software offerings, and I think that the lineup of titles really is something that won't be locked down most likely until three to four weeks before launch. 
Sony Sees PlayStation 4 in 2010 or Beyond, Analyst Claims It Will Not
Sony Computer Entertainment Inc., the developer of the PlayStation game consoles used to say that the PlayStation 3 would live for a decade, however, now the company claims that the PlayStation 4 will come in 2010 or beyond. Meanwhile, as the company shuffles its execs, some analysts anticipate that there would be no successor for the PS3 at all.
Execs Shuffled As No PlayStation 3 Consoles Seen in Stores
The launch of the Sony PlayStation 3 game console, the highest-anticipated game console among the new generation of gaming machines, has not been triumphant for Sony, as the company faced manufacturing issues and could not deliver enough game machines to customers. Moreover, the amount of game titles and accessories for the PlayStation 3 obtainable now is lower than that for Nintendo Wii and is much lower than that of Microsoft Xbox according to checks of Amazon.com online store.
While the launch of the PlayStation 3 cannot be called an unsuccessful, as the demand for the game console is tremendous and the main problem that Sony has is production-related, analysts claimed that the limited availability of the PS3 has sources in poor product management on the first place.
Recently Sony shuffled executives at its Sony Computer Entertainment Inc. (SCEI) game arm. Effective December 1, 2006, Ken Kutaragi, president and group chief executive, was appointed as chairman and group CEO, while Kaz Hirai, president and CEO of Sony Computer Entertainment America (SCEA), was appointed as president and group chief operating officer of SCEI.
PlayStation 4 Destiny Unknown
Mr. Kutaragi is generally known as the father of the PlayStation and has engineering background. Mr. Hirai, however, came to SCEA from Sony’s music entertainment division, has marketing background and is believed to have better working relationships with game developers that Mr. Kutaragi. Following the shuffle of the executives, at least one analyst said that SCEI is going to change the direction of the whole division and concentrate mostly on games rather than hardware.
“The appointment of Hirai could be the start of a shift from hardware to software. I cannot now imagine a PlayStation 4,” said Yuta Sakurai, an analyst at Nomura, Financial Times reports.
Still, the appointment of Mr. Hirai does seem logical, as Sony is subsidizing PlayStation 3 manufacturing by up to $306 and it is crucial for Sony to get the money back as soon as possible with the help of successful sales of games. Therefore, it may be too early to talk about the end of the PlayStation-series.
“To say that there will be no PlayStation 4 because of a management change is a bit far fetched,” said vice president of technology for Sony Computer Entertainment Europe, Paul Holman, in an interview with Smarthouse web-site. He also indicated that the PlayStation 4 would be launched by Sony, but not until at least 2010.
In fact, Sony is fundamentally a manufacturer of electronics, which means that the company is more than likely to continue with the PlayStation-series. However, the poor availability of the PS3 is not the only problem that Sony has faced in the recent quarters. Massive recall of notebook batteries, withdrawal from plasma TV market, abandoning Qualia “boutique brand” and pulling out of liquid crystal displays (LCDs) for PCs business and failure to capture the market of digital music players, not to mention slow start of the Sony-backed Blu-ray standard, emphasize that there are problems within Sony as a producer of electronics as well.
UK developer Evolution Studios is already planning for opportunities on the PlayStation 4, according to chief executive Martin Kenwright.
With the racing specialist readying Motorstorm for launch on the PlayStation 3, Kenwright believes that it's important to think far ahead as the industry is set to change monumentally in the future.
Speaking in an interview with GamesIndustry.biz, part one of which is published today, Kenwright said, "The market place will be changing beyond all recognition in the next five years. We've anticipated that.
"I know people are looking at PS3 now, and I'm not being glib, but we're actually looking at PS4. I'm thinking where will it be in five years, how will we get there? What will the marketplace be like, the games, and who'll be buying them?"
Kenwright believes companies that settle into a routine are more at risk than those who experiment with original IP - with sequels to popular games merely dividing the market.
"Hindsight is a wonderful thing, but sticking to what you're best at can be more of a risk than reinventing yourself," said the studio boss.
"The DNA of all these games is around 80 per cent the same. It's the application, the value of the IP, the new killer brand, that is actually priceless.
"What we've learnt in the past is you can inclemently improve something by one per cent, and it takes two years and millions of pounds and all you get is more of the same. You polarise your market. You're offering more of the same instead of something new, memorable and exciting."
While sequels to popular games have traditionally been considered bankable, Kenwright believes the market is changing - with publishers encouraging developers to take bigger risks and create new products.
"People like to tick boxes and play it safe, but sequels are the bane of our industry. 'The last one was good so the board wants ten more the same.' That's actually harming the marketplace irreparably," he observed.
"The reality for many small developers is that publishers are risk averse. But things are going to change. It's not going to be like a parent/child relationship with publishers in the future; it's going to become much more of a creative partnership.
"People are waking up now to the fact that sequels are actually high risk rather than low risk," Kenwright concluded.
When Will Playstation 4 be Launched To The Public?
So when will the Playstation 4 be launched? It's been rumoured that the PS4 will be released in 2010 varied to 2014.... The official launch date has not been announced by Sony but the launch of a new PS4 is innevitable. The focus is still on the PS3 sorting out the flaws with the blue ray disc as Sony still have the best games available so the slow sales will rise again to it's original popularity levels.
It seems there are many upgrades to come for the Playstation 3 to turn it into a home media centre with the ability to download 3rd party operating systems. Added to this a keyboard and mouse. So let's see now, PC's already do this and are capable of much more processing power so why not buy a Sony PC instead? So by the time the PS4 is released will it actually be just another PC? If Sony are to compete in two years time with the PS4 the will need to work on the software a bit more as at the moment it's about as popular as Vista with all the bugs in it.
"We have even looked at a Sony home server based on Playstation technology. This would allow consumers to connect home automation devices to the Sony server while also delivering online gaming and access to an extensive movie and music library" said one Sony source. There is also mention of the PS4 not using discs, sounds a bit mad but think about it, by the time it's released internet connection bandwidth will be much higher than now so downloading games will take no time at all. So what the PS4 will inevitably be is a home server based on playstation technology - think it should be re-branded though as it will no longer be just a games console - this may help ease the burden of rushing out at release time to purchase yet another games console! plus this would co-incide with Sony Playstation switching from hardware to software allowing more time to be spent developing the playstation technology.
There was some rumours floating about that the PS4 would be released in 2008 - don't believe the hype, wait for Sony to announce it. As for me I stuck at the PS2 as there was too much talk about the PS4 being in development long before the PS3 was released, maybe I'll see what PC technology is available in 2010 and beyond.
PlayStation 4 Compatibility Insanity
Exclusive: A girl with her PlayStation 4 today.The Internet is ablaze with rumours that the Sony PlayStation 4 will be backwardly compatible. Not only that, but the PlayStation 3 will be backwardly compatible once again even though it used to be... but now isn't...
German site, Gamefront has done some good work by finding and translating a Sony Japan job advert. Our Google translation shows the key lines:
"PLAYSTATION ® 3 features compatible development engineers." and "PS3 and next-generation systems, aimed PS/PS2/PS3/PSP implementation and improved emulator."
The job on offer is for 'PCS' staff - with PCS standing for 'Professional Career Staff', e.g. management and support rather than the game-creating Product Development Staff (PDS).
Not that the rumour mill is that interested in that; the words that are being extracted by the Internet are, "...and next-generation systems".
These are being slammed together with 'PS/PS2/PS3/PSP' and 'emulator' to prove that not only is PlayStation 4 going to be backwardly compatible, but PS3 is going to return to what should be its natural state of backwards compatibility - remember like the 60Gb versions were in the UK?
Is it only us, or is there a vague possibility that the job in question maybe to create legacy (e.g. 'classic' or 'old') games to a format that could be played in Sony's upcoming Home? Or that could be playable via PlayStation store downloads with some emulation encoded?
We would be steaming, spewing mad if we'd bought a 40Gb, £299, not backwardly-compatible PS3, got rid of our previous games, settled back in to acceptance only then to be offered a firmware upgrade in a year's time.
We would ask, "Why did you get rid of the 60Gb that had a version of the PS2's GS GPU on the motherboard (but not in the 40Gb) in the first place?"
(Sony would respond, "cost" and walk away quickly.)
Equally if we were Sony shareholders, we'd be saying, "Why not, like Nintendo Virtual Console and Microsoft Originals, make classic PSOne and PS2 games available as downloads? That will get people to come to Home?!! We've got thousands of those classic bloody games!"
As for the PS4 'in the works' stories. Well, of course it is... that's no big secret. The insanity is to think that Sony is recruiting people to build emulation software for a set of chips that haven't been bloody well finalised yet.
PlayStation 4 to have voice recognition?
Discovered patents hint at future of Sony gaming hardware
Despite recent speculation that Sony might scrap plans for a PS4, these newly discovered Sony patents hint at bright things to come Whilst having a poke around the US trademark office, Games Radar has discovered a list of noteworthy Sony games patents. All relate to future gaming hardware, with interesting features including voice-activated controls and pressure-sensitive buttons.
Registered this time last year, Sony has patented gaming hardware with voice recognition integrated into it. Could the PlayStation 4 have voice-activated menus? Will you be able to play games without the need for a controller?
Future of Sony gaming
Ben Richardson on our sister site Games Radar says: "The intention seems to be to use microphones housed on a console with voice-recognition software, for actions like analysing your voice to match you with a game's character, or recalling your personal config settings at the sound of your voice.


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We have visualized the connection between the latest technology and the human, in a form of a pen. P-ISM is a gadget package including five functions: a pen-style cellular phone with a handwriting data input function, virtual keyboard, a very small projector, camera scanner, and personal ID key with cashless pass function. P-ISMs are connected with one another through short-range wireless technology. The whole set is also connected to the Internet through the cellular phone function. This personal gadget in a minimalistic pen style enables the ultimate ubiquitous computing.
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Virtual Devices, Inc. (VDI) is the world-class leader in Virtual Input Technology (VIT®). Our portfolio includes products for general and specific applications for industrial, military, medical, commercial and consumer use. Our unique technology allows a user to control devices and initiate data input by movement and gesture without physical contact.
VDI's patented technology simplifies the application of VIT® to a broad variety of application. We have developed applications for computer Virtual Keyboards (VKPC), game simulators such as virtual dance pads and a piano keyboard. Commercial applications include devices such as control panels for people movers and a number of other unique applications.
The flexibility to design using VIT® for applications in both mass markets and specific user requirements allows the company to position it's products across a wide spectrum of markets and end-users.
By precise positioning of light sources and detection devices we can sense the user's intention and convert it to action. No wires, no buttons, no malfunctions, only a simple movement or gesture indicating intent.
The Power of Touch
A touch can start everything. What if a simple touch, an indication of movement, made everything work? Touch a beam of light.
VDI is driving technology that allows touch to activate your world. Touch an image of a keyboard to input a letter, an image of a keypad to indicate a number or an image of a control panel to select a function. Our technology delivers these capabilities and many more.
ABOUT
Products emerging from our development pipeline present high-tech and high-performance solutions to countless data input functions.
n 2006, Virtual Devices began development of a new generation of Virtual Input Technology products designed to include greater functionality in broad based applications. This advanced product line includes new technology requiring a large-scale redesign of the existing product lines resulting in an expanded interest in the marketplace for much wider and more robust applications of our technology.
In 2007, Virtual Devices is preparing to launch a line of successor products, which will be marketed through consumer channels in North America and wider international markets.
In addition, the company has embarked on focused development programs with a select group of manufacturers to embed VIT technology within their products. This market is significant for the company considering the advantages of this technology compared to alternatives that include hard-wiring, manual push buttons or other input devices which, carry substantial downsides in terms of wear, functionality and cost.
THE TECH
The basic functions of VIT® involve the synchronized positioning of light emitting and sensing devices to detect user input indications and the conversion of this indication though proprietary software into an electronic command including Multi-touch technology. The operation of the technology is straightforward, substantially simplifying the input of data commands into computers, provides excellent opportunity to reduce the cost of product applications, considerably minimizes maintenance, and input device malfunction.
The Virtual Dance Pad (VPlay® technology) is an example of the application of VIT technology to game and entertainment solutions.
The Virtual Piano (VPlay®) is an evolution from the much bulkier and complex electronic keyboards in wide use today. Coupled with sound technology available in
today’s portable computer and achieving the same simplicity of use as the VKPC this is an exceptional product
The Virtual Keyboard (VKPC) is a truly innovative and revolutionary product.
It presents a projected keyboard on virtually any surface and is essentially damage and maintenance free.
DEMO VIDEO
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Sources and further reading:
NEC Pushes Envelope with New Design for Computing
Wave Report, 20 February 2004Projection Keyboards
Micah Alpern, 9 January 2003

Since Beta code isn't yet out... I've included a couple of charts showing some of the direction that will be taken. These types of charts are very typical of MS's development process; I've seen similar charts for every release of Office for many years.
I'm looking forward to beta testing Office 14. As before on this site, when it's legally allowed I'll post images and impressions (I at one point had posts of over 500 images of Office 12 and Vista when they were in beta, organized as a "tour"). The Ribbon was the big change for Office 2007 and it is an example of Microsoft at it's absolutely very best.
If you're not familiar with the Office Ribbon ("Fluid UI"), watch this humorour video: mms://wm.microsoft.com/ms/msnse/0604/27723/o12_ep2_comp_MBR.wmv
What would I like to see in the product? Here are a few examples:


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